What We Know About BO2 Multiplayer (so far) And How I Feel About It (Pt 2)

(cont.)

Perks And Weapon Attachments

What It Is:

Yet another staple system since CoD4, Perks and Attachments are ways for players to customize their style of play. As a player ranks up in levels they unlock Perks they can apply to their character to alter their characteristics, such as reducing their hipfire spread, reloading weapons faster, or hiding the player from the enemy’s UAVs. Since MW2, Perks have also included an unlockable Pro version of the perk. By completing certain challenges for each Perk, the player was able to unlock more abilities within that perk to further its specialization. As a player used their weapons they unlock attachments for said weapon. Attachments have ranged from simply replacing the gun’s iron sights with a red dot to increasing the magazine size and attaching a grenade launcher. While perks and attachments have varied and increased with each iteration of the game, the basic principles of the systems have largely remained the same.

In BO2, the Perks and Attachments will become more independent from one another. Perks will no longer affect the capabilities of the player’s weapon, only attachments will. So instead of picking the Hipfire Perk to reduce your hipfire bullet spread, the player will slap on a laser sight instead. Slight of Hand, the Perk that reduced the reload time of your weapons, will instead be replaced with Fast Mags.

Perks will only apply to the player’s character and will be far less “absolute” than in previous. The example they gave is that the Ghost perk, which has traditionally kept the player invisible to enemy UAVs and other spotting equipment will now only keep the player hidden when they are moving. If they are sitting in one spot, the perk will not be active. The Ghost perk has also been split across three different perks now. Ghost keeps the player hidden from UAVs, Blind Eye is necessary to keep AI controlled Killstreaks from targeting them. The third perk, Cold-Blooded, rounds out the old perk by providing the player a resistance to enemy lock-on equipment, but does not make them immune to lock-ons. Treyarch is hoping that by splitting up these Perks into multiple abilities across different tiers will help balance the game more and prevent the use of traditional “Power Perk” setups.

What I Think:

I can’t say that I’m particularly thrilled about these changes, but I’m not really opposed to them either. I think that this will be one of those things that I’ll get more comfortable with as I play the game. Looking over the list of Perks and Attachments Treyarch is including, I do worry that it may be more difficult to fill out a class to fit a particular role. Maybe that’s Treyarch’s intention, but I’m not seeing a great “anti-Killstreaks” setup I can put together. I’m just going to have to reserve my judgment until I can get my hands on the game and put some time into it.

Progression and Unlockables

What It Is:

The progression system introduced in CoD4 is viewed by some to be CoD’s biggest draw outside of solid gameplay controls. As players racked up kills, defused bombs, and killed other players with their own explosives, they earned experience points. When the player reached a certain number of experience points they earned a level. Every couple of level the player unlocks a weapon, a perk, or a piece of equipment. The original Black Ops is the only title in the series to change up this mechanic. Players unlocked weapons and perks at various levels, but they could not use them until the player bought them with the in-game currency Treyarch added. Treyarch still wants to stick with the idea of purchasing items you’ve unlocked, but have ditched the currency system. Instead, each level the player gains gives them a point (up to 55 max) which they can then use to unlock perks, weapons, and equipment. There are more than 55 items for the player to unlock, so they will have to pick and choose what they want to have available to them in their arsenal. Players will need to Prestige in order to reset their points to unlock other items.

What I Think:

At first I was pretty upset about this. CoD has always been about being able to change up your playstyle whenever you feel the need. After thinking about it though, I cannot list any CoD game where I’ve used 55 different weapons and equipment at any given time. Heck, aside from World At War, I ignore the sniper rifles almost completely. I also tend to stick with one or two styles of play with each Prestige and don’t change it up until I Prestige and start over. So ultimately I think this will have little effect on my play, and probably that of most other gamers out there. And if Treyarch really want to stick with this unlock-then-purchase type of system, I’d have to say that this is a much better implementation than the CoD Cash from the first BO (which was horribly imbalanced and became useless way too soon). Here is a complete list of all the unlockables Treyarch has said will be in the game.

So that sums up all the major changes Treyarch announced for the upcoming BO2 game. They did also go into some detail on the shoutcasting and streaming integration into the game, but, as it doesn’t apply to the gameplay of BO2, I’ll talk more about that separately. So what do you think? Is Treyarch doing enough to keep the series fresh? Are they changing too much? Will this bring back any of you that have left the series or avoided it so far?

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