Posts Tagged ‘ streaming ’

Xbox Announcement: Temper Your Expectations

It’s official, Microsoft is making a new Xbox! I mean, everyone has known this since forever ago, but Microsoft has finally admitted it themselves, which is the key announcement we needed. Earlier today Microsoft put out invitations to many games and tech press outlets to go to Microsoft’s own campus in Redmond, Washington to see the next generation of Xbox. Needless to say, I’m pretty stoked that the last company has admitted their next-gen exploits and am looking forward to the announcement.

 

 

HOWEVER!

 

If you’re going in to this announcement expecting some E3 style bonanza, then you’ll be pretty sad. In fact, if you watch the event expecting more than “some” of the announcement being about video games, I think you’ll be very disappointed. This May event will more in common with an iPhone announcement than an E3 press conference. Sure, there will be games (we’ll probably receive a sizzle reel or even an announcement or two), but Microsoft will be saving most of their gaming announcements for E3 proper. This event will be mostly about the hardware build and the consumer services it will provide. You know, like a tech announcement.

 

Wait, why are you mad? Haven’t you complained about Microsoft’s E3 events being too focused on Kinect games and TV stuff? Well, this is one way Microsoft will be able to reign their E3 events back to a more gaming centric focus than they have been in the past couple years. The May event will allow them to really dive into Kinect functionality, family appeal, and general media hub usage. Microsoft will talk quite a bit about its integration with Windows 8 devices, social networks, and existing cable/satellite/internet providers. This will be an event catering to Microsoft’s larger non-gaming audience without any buzz from other events from Apple, Google, or Samsung or the general hubbub of E3 and the slew of post-E3 events (Comic-Con, PAX, Gamescom, etc.).

Don’t worry. Let Microsoft take the time to get this out of their system. The more about Kinect they talk about in May, the less we’ll have to hear about it at E3. And really, the turnaround is pretty quick. It’s less than three weeks between the May event and their Monday press conference for E3. We’ll get a taste for what Xbox will be bringing to the table in May and get a full helping 19 days later. Be patient. Before we know it, it will be June 10 and we’ll be sitting down to watch eight straight hours of unadulterated next-generation goodness to kick off a whole week of announcements. Just don’t be hating when May isn’t as satisfactory as you liked.

 

Thank You!

Once again, thanks for your time. Despite my cautions to not get you hopes up, what are you hoping Microsoft shows off at this event? And please, don’t just say “New IP”. Be specific.

Almost Everything We Know About Black Ops 2: Multiplayer

The next title in the Call of Duty mega-franchise is barely a week away. In preparation for the launch, I thought I’d bring together all the important bits of information about the game into three blogs to cover the three major aspects of Black Ops 2: Single player, Multi-player, and Zombies.

I’ve already talked about the bulk of changes coming to Black Ops 2 multiplayer and gave my thoughts on them, but since then we’ve gotten more information about what we can expect on November 12.

WEAPONS

When you now Prestige your weapons will no longer reset themselves. Any progress you’ve made with each weapon (challenges and attachments) will hold over whenever you prestige and reset your progress. Instead, weapons will have their own Prestige system, allowing you to manually reset you weapon’s progress. This means that you can reset your weapons multiple times without going Prestige with your character, and you can also go several Prestige levels without once resetting your weapon’s progress. While Treyarch did not say so, you can bet that certain weapon skins or other customizable options will be locked behind each weapon’s individual prestige level; such as the infamous Gold paint job. One reason why weapons now have their own ranking system is because…

PRESTIGE

…pressing the Prestige button no longer resets your progress! That is…you still return to level one, but you don’t have to lose your challenge and weapon progress just because you press a button. Prestige-ing now gives you several options on how you want to continue your play. Every Prestige level will give you a token you can use to permanently unlock weapons, perks, and equipment so that you can access them no matter what level you are. In addition to those tokens, you’re also given one of three choices: unlock another Create-A-Class custom slot, reset all of the Prestige tokens you’ve spent (so you can re-spend them on other items), or classically reset all of your progress like usual (except weapon progress). At Prestige level 10, everything will be unlocked for the player, which is a big deal since you can’t unlock every weapon, perk, and equipment in a normal playthrough.

TRAINING

The original Black Ops introduced Combat Training, a feature that allowed players to play multiplayer game modes, but substitute real players for AI-run bots. Absent in Modern Warfare 3, Combat Training returns with a few extra features. Combat Training can now contribute to you multiplayer progression, allowing new or less talented players to safely build up their character to level 10 and start multiplayer with custom classes, challenges, and Scorestreaks unlocked from the start. Combat Training that contributes to your progression is split into three major parts: Bootcamp, Objective, and Bot Stomp. Bootcamp is a 6v6 team Deathmatch mode that pairs three human players with three bot players on each team. Objective is unlocked after playing Bootcamp and follows the same human/bot split but includes Domination, Demolition, and Capture the Flag game modes. However Objective will only give the player half of the normally accrued. The last mode is Bot Stomp and it trades the human/bot split in favor of six humans versus six bots. However, Bot Stomp does not reward multiplayer XP and is designed more for practicing gameplay tactics with friends.

MATCHMAKING

There are two major aspects of how you will connect to other players in Black Ops 2: skill level and ping/latency levels. Firstly, your skill as a player will determine the type of players you will be consistently matched against. As you win and lose matches and your K/D slides around, you will be bumped up or down tiers of players with similar skill. So hopefully that should reduce the number of times you will get matched into a group of players who are ridiculously more talented then you, and also preventing you trolls out there from continuously jumping into groups of less talented individuals and lording your K/D over them.

Secondly, you will now be connected to players based on their connection, not by your region. Now, you’ve always been connected to hosts the game thinks you will fit best in, but it has always been restricted to hosts within your reason. This will most likely not be that noticeable to most of us American players, but those in Europe, Asia, and Australia will benefit more because of their more diverse region coding no longer restricting who they connect to.

However, if Treyarch does not fix whatever happened with the lag compensation of MW3 then I doubt these features will really help. The lag compensation was one of the biggest reasons why esports players turned from Call of Duty…

SHOUTCASTING

…and esports is a big target of Treyarch. Included in Black Ops 2 is a shoutcast feature for multiplayer. You can enter a multiplayer game as a spectator and will be given a whole host of options on how to view the game. You can juggle between first- and third-person views of each player, view an overhead map showing the teams, view player scores, or a number of combinations of each. You can also listen in on a team’s conversation and add your own voice commentary as well. You will then be able to stream your view of the match over the interwebs without the use of video capture hardware or software. All of it is built into the game. There is no official word about how it will be done, you can bet a partnership with twitch.tv or justin.tv is in the works. I would also say that the same shoutcast features will be included in the revamped Theater (which allows you to combine multiple edited clips together and new camera options to create insanely long or complex productions), though I was unable to find a direct statement or reveal saying so.

 

So those are the big changes we have to look forward to in Black Ops 2’s multiplayer. What are you excited for most about the upcoming blockbuster?

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Single Player

Zombies