Posts Tagged ‘ weapon skins ’

Almost Everything We Know About Black Ops 2: Multiplayer

The next title in the Call of Duty mega-franchise is barely a week away. In preparation for the launch, I thought I’d bring together all the important bits of information about the game into three blogs to cover the three major aspects of Black Ops 2: Single player, Multi-player, and Zombies.

I’ve already talked about the bulk of changes coming to Black Ops 2 multiplayer and gave my thoughts on them, but since then we’ve gotten more information about what we can expect on November 12.

WEAPONS

When you now Prestige your weapons will no longer reset themselves. Any progress you’ve made with each weapon (challenges and attachments) will hold over whenever you prestige and reset your progress. Instead, weapons will have their own Prestige system, allowing you to manually reset you weapon’s progress. This means that you can reset your weapons multiple times without going Prestige with your character, and you can also go several Prestige levels without once resetting your weapon’s progress. While Treyarch did not say so, you can bet that certain weapon skins or other customizable options will be locked behind each weapon’s individual prestige level; such as the infamous Gold paint job. One reason why weapons now have their own ranking system is because…

PRESTIGE

…pressing the Prestige button no longer resets your progress! That is…you still return to level one, but you don’t have to lose your challenge and weapon progress just because you press a button. Prestige-ing now gives you several options on how you want to continue your play. Every Prestige level will give you a token you can use to permanently unlock weapons, perks, and equipment so that you can access them no matter what level you are. In addition to those tokens, you’re also given one of three choices: unlock another Create-A-Class custom slot, reset all of the Prestige tokens you’ve spent (so you can re-spend them on other items), or classically reset all of your progress like usual (except weapon progress). At Prestige level 10, everything will be unlocked for the player, which is a big deal since you can’t unlock every weapon, perk, and equipment in a normal playthrough.

TRAINING

The original Black Ops introduced Combat Training, a feature that allowed players to play multiplayer game modes, but substitute real players for AI-run bots. Absent in Modern Warfare 3, Combat Training returns with a few extra features. Combat Training can now contribute to you multiplayer progression, allowing new or less talented players to safely build up their character to level 10 and start multiplayer with custom classes, challenges, and Scorestreaks unlocked from the start. Combat Training that contributes to your progression is split into three major parts: Bootcamp, Objective, and Bot Stomp. Bootcamp is a 6v6 team Deathmatch mode that pairs three human players with three bot players on each team. Objective is unlocked after playing Bootcamp and follows the same human/bot split but includes Domination, Demolition, and Capture the Flag game modes. However Objective will only give the player half of the normally accrued. The last mode is Bot Stomp and it trades the human/bot split in favor of six humans versus six bots. However, Bot Stomp does not reward multiplayer XP and is designed more for practicing gameplay tactics with friends.

MATCHMAKING

There are two major aspects of how you will connect to other players in Black Ops 2: skill level and ping/latency levels. Firstly, your skill as a player will determine the type of players you will be consistently matched against. As you win and lose matches and your K/D slides around, you will be bumped up or down tiers of players with similar skill. So hopefully that should reduce the number of times you will get matched into a group of players who are ridiculously more talented then you, and also preventing you trolls out there from continuously jumping into groups of less talented individuals and lording your K/D over them.

Secondly, you will now be connected to players based on their connection, not by your region. Now, you’ve always been connected to hosts the game thinks you will fit best in, but it has always been restricted to hosts within your reason. This will most likely not be that noticeable to most of us American players, but those in Europe, Asia, and Australia will benefit more because of their more diverse region coding no longer restricting who they connect to.

However, if Treyarch does not fix whatever happened with the lag compensation of MW3 then I doubt these features will really help. The lag compensation was one of the biggest reasons why esports players turned from Call of Duty…

SHOUTCASTING

…and esports is a big target of Treyarch. Included in Black Ops 2 is a shoutcast feature for multiplayer. You can enter a multiplayer game as a spectator and will be given a whole host of options on how to view the game. You can juggle between first- and third-person views of each player, view an overhead map showing the teams, view player scores, or a number of combinations of each. You can also listen in on a team’s conversation and add your own voice commentary as well. You will then be able to stream your view of the match over the interwebs without the use of video capture hardware or software. All of it is built into the game. There is no official word about how it will be done, you can bet a partnership with twitch.tv or justin.tv is in the works. I would also say that the same shoutcast features will be included in the revamped Theater (which allows you to combine multiple edited clips together and new camera options to create insanely long or complex productions), though I was unable to find a direct statement or reveal saying so.

 

So those are the big changes we have to look forward to in Black Ops 2’s multiplayer. What are you excited for most about the upcoming blockbuster?

ALSO CHECK OUT:

Single Player

Zombies

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